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Video Studio

Video Studio assembles finished video. It takes the audio from Voice Studio, the artwork from Vector Studio, and the script’s structure from Forge, and produces a rendered video file you can publish.

Video Studio is one of the four specialised studios inside Production Studio, and it’s typically the last studio to run for a given Assignment — because everything else has to be ready before assembly makes sense.

Video Studio produces video files — typically .mp4 — assembled from:

  • A voice-over track (from Voice Studio).
  • Scene-by-scene visuals (from Vector Studio, or imported assets).
  • Timing — how long each scene shows, how visuals sync to the voice.
  • Transitions — between scenes, into and out of the video.

The output is a single rendered video file plus its supporting metadata (scene list, durations, source references) so you can come back later and tweak.

You have an Assignment well underway: script is approved (Forge), voice-over is recorded (Voice Studio), artwork is produced (Vector Studio). Then:

“Assemble the video. 16:9, 1080p, our standard intro/outro, hold each scene to match its voice line.”

Video Studio plans the assembly, renders the result, and attaches it to the Assignment. You watch it through, push back on anything that’s off (“scene 3 needs to hold longer; the line lands too fast”), and Video Studio re-renders that section.

The first render of a new Assignment usually takes a few minutes; subsequent revisions are faster because only the changed scenes need re-rendering.

The director’s monitor — time, scene, and line marks

Section titled “The director’s monitor — time, scene, and line marks”

Video Studio’s defining iteration capability is the director’s monitor — the review surface where you watch the rendered video and drop revision marks at exactly the point that’s off. There are three kinds of mark you can drop:

  • Time mark — at the current playhead position. For anything you notice at a specific moment (“the cut is too fast right here”, “wrong music sting at 0:23”).
  • Scene mark — anchored to a specific scene. For issues with the scene’s content or duration (“scene 3 needs to hold longer”, “swap this scene’s art for the alt take”).
  • Line mark — anchored to a specific narration line (with the line text snapshotted at mark time). For issues tied to a particular line of voice-over (“the visual should change earlier — this line is talking about the new state, but we’re still showing the old one”).

Each mark carries a note. You drop as many as you need across the video, then click Request revision in the gate footer. Video Studio bundles the marks as feedback and re-renders only the affected scenes — everything outside the marks stays exactly as you’d approved.

A typical review session:

  1. Watch the rendered video from the top.
  2. Drop time/scene/line marks where issues show up. Keep watching.
  3. At the end, click Request revision. Video Studio plans the re-render against the marks and produces an updated version.
  4. Unmarked sections aren’t re-rendered — same audio, same visuals, same timing.

This is the same annotation-driven pattern across all four Production Studio studios — just with three anchor types instead of one, because video has three dimensions to revise against (time, scene structure, narration content).

Video Studio is also useful outside Assignments:

  • Stitching together imported video clips with simple transitions.
  • Adding a voice-over track to existing video.
  • Producing a quick proof-of-concept render to show someone.

For one-shot work, point Video Studio at the materials and describe the output — no Assignment overhead needed.

Because Video Studio sits at the bottom of the dependency chain, it’s the most sensitive to upstream change. A script edit means the voice-over is stale, which means the video timing is stale, which means the render is stale.

Production Studio tracks this. The Assignment will show you exactly which parts of the video are out-of-date when something upstream moves, and Video Studio offers to re-render only the affected scenes — not the entire video — so the wait is bounded.

Video Studio’s strength is animated and assembled video — explainer-style work where scenes are composed from voice + visuals + timing. Live-action footage you shot on a camera isn’t Video Studio’s home (yet); you’d typically edit that in a traditional editor and bring the result in as an asset.

If your work is primarily live-action, Video Studio is useful for assembly, title cards, intros/outros, and voice-over overlays — but the body of the editing happens elsewhere.